The Risk Legacy Fighter was written to automate battles in Risk and Risk Legacy.
The settings which are currently available contain no spoilers - at least nothing that isn't part of the campaign from the beginning of the first game. Our group is only three games into the campaign, so we may encounter new rules which affect the modifiers and checks that are used by the Fighter. If this is the case, we may update the Fighter, but we will not change the version on this page. Links to newer versions will be provided in a Links tab adjacent to this About tab.
The Battle Information area contains:
- Message - this will provide information about the status of the battle.
- Armies - this is a textbox in which you can enter the starting number of armies for the battle.
- Left - this column will display the number of armies each side has left after the chosen battle simulation. Note that if this field has a value in it, then the next battle simulation will start with this value instead of the value in the Armies column.
- Loss - this column contains the most recent losses on either side.
- Dice - this section contains the most recent dice rolls. The winning die in each pair is highlighted in red. Note that the dice show already have the modifiers applied. This means that there may be occasions where a natural double or triple is reported, but the dice show different numbers due to modifiers.
The Defender Settings area contains:
- High +1 - check this box if the defender has a +1 bonus on their highest die.
- High -1 - check this box if the defender has a -1 bonus on their highest die.
- Fortified - check this box if the defender has fortified city.
- Double? - check this box if you would like to be informed when the defender rolls a natural double. This will stop the battle at that point, regardless of the chosen battle type.
The Attacker Settings area contains:
- Triple? - check this box if you would like to be informed when the attacker rolls a natural triple. This will stop the battle at that point, regardless of the chose battle type.
The Fight area contains:
- The Fight button, which will start a battle that will end in the complete desctruction of one the sides. Every round of the battle will be three attackers versus two defenders, until such time as one of the sides is incapable of supplying this number of armies. At this point, the Fighter will use the maximum available armies remaining.
- The Reset button, which will clear all the settings on the page.
The Fight Once area contains:
- Six buttons, simulating a single round of battle. Each button uses a different number of dice rolls.
The Fight Until area contains:
- Attacker/Defender has X troops left: This will simulate a battle until either the attacker or defender has been reduced to the chosen number of armies. Note that the simulation may stop one army before this number, as there is always a risk of losing two armies in one round and dropping from one over to one under the chosen limit.
The History tab contains every round of the most recent battle. It lists the round number, the dice rolls, and the number of attacking and defending armies left at the end of that round.